Gronk
Gronk is an isometric dungeon crawler game with an economy influenced by the time of year and the rarity of items. Gronk returns to his village destroyed and deserted. Gronk will have to gather resources from the mine of forest nearby to repair the town and return it to its former glory. The player will have to venture into dungeons and defeat powerful monsters to get rare materials to repair certain parts of the town. The player can repair the workshop to gain access to new items and abilities. The play can buy new armor and weapons to complete more difficult dungeons. The player can rebuild the market to gain access to buying and selling resources. Resources prices rise and fall depending on the current climate and what time of year. If the player is smart they can use this to their advantage.
This game was made as a college assignment for our Game Design Module. We worked as a team over the last few months to create this experience and we hope you enjoy it! Leave a comment below if you have any feedback on what we could improve upon!
Team:
Kayne Doody | Visuals |
Jason Quinn | Visuals |
Evan Williams | Programming |
Third Party Assets:
- Dungeon Background Music
- Forest Background Music
- Main Menu & Village Background Music
- Mine Background Music
- User Interface SFX
- Animations
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.8 out of 5 stars (4 total ratings) |
Authors | Evan Williams, Kayne Doody, Jason Quinn |
Genre | Adventure, Action, Role Playing |
Made with | Unity |
Tags | City Builder, Crafting, Dungeon Crawler, Isometric, Roguelite, Unity |
Leave a comment
Log in with itch.io to leave a comment.